ABOUT ARE SERVER:
The server is meant to feel like you are playing SCP:CB. At the start of the round all SCPs are in their containment cells and D-class are in their prison cells, but scientist and facility guards are able to run around freely. But after 60 seconds into the round the lights go out in all zones and well the lights are out all Class-D cell doors open and all SCPs breach containment. lockdown engages at 60 seconds and eventually gets overturned by SCP-079 (Ps: this still happens even when there are no SCP-079). This is just the beginning of what's to come. Narrator died, cause of death, SCP-173.
There are 3 hazards on this server, Light failures, Door failures, and Elevator failures.
1, Light failures, other than the Lights turning off at the beginning, they also turn off every 8 to 10 minutes for 25 to 35 seconds.
2, Door failures that every 5 to 8 minutes the doors will close and lock for 15 to 25 seconds.
3, Elevator failures that every 8 to 10 minutes the elevators will lock at the floor they are currently on for 45 to 55 seconds.
This server has a respawn timer so you can tell when you will respawn (only players that have died can see the timer).
This server also has an auto warhead that at 30 minutes will start the warhead emergency detonation sequence and disables the cancel button in warhead silo and in the RA Panel.
There are 3 hazards on this server, Light failures, Door failures, and Elevator failures.
1, Light failures, other than the Lights turning off at the beginning, they also turn off every 8 to 10 minutes for 25 to 35 seconds.
2, Door failures that every 5 to 8 minutes the doors will close and lock for 15 to 25 seconds.
3, Elevator failures that every 8 to 10 minutes the elevators will lock at the floor they are currently on for 45 to 55 seconds.
This server has a respawn timer so you can tell when you will respawn (only players that have died can see the timer).
This server also has an auto warhead that at 30 minutes will start the warhead emergency detonation sequence and disables the cancel button in warhead silo and in the RA Panel.
ABOUT SCP:SL:
Deep within the SCP Foundation during a containment breach, many of the anomalies have bypassed security and escaped from their chambers – without peaceful intentions. Become site personnel, a re-containment agent, or an anomalous entity and fight to take control of or escape the facility!
SCP: Secret Laboratory is a multiplayer horror game, based on SCP – Containment Breach by Undertow Games (in 2012). To create this game, Unity engine was used to provide higher stability and more details. Still being in the beta phase, the game can contain a number of bugs and errors which are usually spotted by a large team of testers and fixed quickly after.
It is a completely free horror game based on SCP Foundation creepypasta series. The Foundation focuses on protecting the world from any entity, object or phenomenon which exceeds the all-known idea of normal.
The underground facility suffers from multiple breaches from various SCP objects which escape their containment chambers. During this events chain, players are given roles to play:
CLASS-D PERSONNEL,
Prisoners kept for a purpose of being lab rats. Their mission is to escape the facility without getting any attention from others.
SCIENTIST,
Breach attendant that tries to escape the facility alive.
NINE-TAILED FOX / GUARDS,
The team designated to neutralize the danger and rescue Scientists.
CHAOS INSURGENCY,
Foundation traitors, trying to help Class D to escape in order to obtain helpful information.
SCP OBJECT, the randomly generated facility and role division make every game special and full of sensations! You never know where you are heading or what awaits you behind the next door, no matter what role you are playing. The winner team is one that finished all of its objectives.
There are many ways of fighting against enemies, from using firearms to detonating the whole facility with a hydrogen bomb.
In the game, we can encounter such anomalies like:
SCP-173, Living concrete sculpture that can move only when not observed, killing people by snapping opponents' necks.
SCP-106, Humanoid able to walk past matter, sending its prey to its Pocket Dimension.
SCP-049, Plague doctor trying to ``cure`` everyone he meets.
SCP-096, ``Shy Guy`` who screams and goes on a rampage upon looking at him.
SCP-939, A monster, which can only see if you make sound.
SCP-079, Sentient AI, which tries to stay on during the breach.
AND MANY MORE
SCP: Secret Laboratory is a multiplayer horror game, based on SCP – Containment Breach by Undertow Games (in 2012). To create this game, Unity engine was used to provide higher stability and more details. Still being in the beta phase, the game can contain a number of bugs and errors which are usually spotted by a large team of testers and fixed quickly after.
It is a completely free horror game based on SCP Foundation creepypasta series. The Foundation focuses on protecting the world from any entity, object or phenomenon which exceeds the all-known idea of normal.
The underground facility suffers from multiple breaches from various SCP objects which escape their containment chambers. During this events chain, players are given roles to play:
CLASS-D PERSONNEL,
Prisoners kept for a purpose of being lab rats. Their mission is to escape the facility without getting any attention from others.
SCIENTIST,
Breach attendant that tries to escape the facility alive.
NINE-TAILED FOX / GUARDS,
The team designated to neutralize the danger and rescue Scientists.
CHAOS INSURGENCY,
Foundation traitors, trying to help Class D to escape in order to obtain helpful information.
SCP OBJECT, the randomly generated facility and role division make every game special and full of sensations! You never know where you are heading or what awaits you behind the next door, no matter what role you are playing. The winner team is one that finished all of its objectives.
There are many ways of fighting against enemies, from using firearms to detonating the whole facility with a hydrogen bomb.
In the game, we can encounter such anomalies like:
SCP-173, Living concrete sculpture that can move only when not observed, killing people by snapping opponents' necks.
SCP-106, Humanoid able to walk past matter, sending its prey to its Pocket Dimension.
SCP-049, Plague doctor trying to ``cure`` everyone he meets.
SCP-096, ``Shy Guy`` who screams and goes on a rampage upon looking at him.
SCP-939, A monster, which can only see if you make sound.
SCP-079, Sentient AI, which tries to stay on during the breach.
AND MANY MORE
SCP:SL RECENT BIG UPDATE:
Version 13.0 — ‘Refracted Reality’
The newest major update for SCP:SL is here!
Hello everyone. Today we are proud to announce that our next major update, ‘Refracted Reality’, is now available. From an update to our game engine, to the implementation of an entirely new rendering pipeline, this update is likely our largest technical update ever.
Unity 2021 and HDRP
As you may know, SCP:SL runs on the game engine ‘Unity’. We have been using a version of Unity from 2019, alongside the standard rendering pipeline — the system that makes it possible to display SCP:SL. With this update, we have not only updated our Unity version to 2021 Long Term Support, the process of updating Unity has also allowed for us to change our rendering pipeline. With this new High Definition Rendering Pipeline (HDRP) system, the entirety of SCP:SL has received a massive graphical overhaul.
HDRP opens the doors for us to explore a lot more in terms of practical visuals, alongside better support for higher end graphic cards, resulting in a performance increase. Overall, these massive technical updates to the core of the game will help us tremendously in terms of development and making SCP:SL the best it can be.
What differences can you expect to see with this update?
SCP Additions
This update also brings some minor changes and improvements to SCP-079 and SCP-939. Whilst not much, we hope these changes help improve the playing experience for both classes.
SCP-079 Changes
SCP-939 Mimicry Menu
Gameplay Changes
Achievement Tweaks
It is no secret that SCP:SL’s achievements have gone relatively untouched as the game has evolved throughout the years. With many achievements rewarding misplays, intentional deaths, and even being impossible to unlock, we have gone ahead and provided some well needed tweaks to our current achievements list.
Found below is a list detailing all changes to our achievements:
‘Is this your first time?’
‘Newb’
‘Deep Fried’
‘Look! I’m a Rocket!’
‘Gravity Works Here!’
‘Pew Pew!’
‘Overpowered!’
‘Wow, really?’
‘Escape Artist’
‘I’ll Pass, Thanks’
‘Involuntary Rage Quit’
‘Secure. Contain. Protect.’
‘CHAAOOOOS!’
‘NANI?!’
‘Gear Up, Boys!’
‘Larry Is Your Friend!’
‘The Tables Have Turned’
‘Halloween!’
Already have all the achievements unlocked, but want to experience these new ones? In the ‘Other’ section of the settings menu, there is a button that can reset all your achievements.
Please Note: This cannot be undone and will reset your achievement unlock date.
Technical Changes
RemoteAdmin (RA) Changes
Overwatch Changes
Miscellaneous Changes and Fixes
Have fun, and see you in the dark.
~ Northwood Studios
The newest major update for SCP:SL is here!
Hello everyone. Today we are proud to announce that our next major update, ‘Refracted Reality’, is now available. From an update to our game engine, to the implementation of an entirely new rendering pipeline, this update is likely our largest technical update ever.
Unity 2021 and HDRP
As you may know, SCP:SL runs on the game engine ‘Unity’. We have been using a version of Unity from 2019, alongside the standard rendering pipeline — the system that makes it possible to display SCP:SL. With this update, we have not only updated our Unity version to 2021 Long Term Support, the process of updating Unity has also allowed for us to change our rendering pipeline. With this new High Definition Rendering Pipeline (HDRP) system, the entirety of SCP:SL has received a massive graphical overhaul.
HDRP opens the doors for us to explore a lot more in terms of practical visuals, alongside better support for higher end graphic cards, resulting in a performance increase. Overall, these massive technical updates to the core of the game will help us tremendously in terms of development and making SCP:SL the best it can be.
What differences can you expect to see with this update?
- Improvements to room lighting and overall atmosphere.
- Improvements to several particle effects (SCP-244, gun-related particles, and more).
- A complete reimplementation of all visual effects — spanning from 1:1 conversions, to total redesigns.
- Viewmodels are now affected by light sources.
- New decorations for some rooms within the Facility.
SCP Additions
This update also brings some minor changes and improvements to SCP-079 and SCP-939. Whilst not much, we hope these changes help improve the playing experience for both classes.
SCP-079 Changes
- Added a new ability:
Breach Scanner
. Unlocked at Tier 4, this ability can be activated on a per-zone basis. Every 20 seconds, SCP-079 will scan the zone for players who have not moved a significant distance for an extended period of time. If a player is found, SCP-079 will be notified, the player marked on SCP-079’s map, and alarms will sound around the human player. - Added unique audio for locking doors, initiating the
Lockdown
ability, opening and closing doors, and activating elevators. - When a player uses any ability which reduces AP regen, a red notification will appear above the AP/EXP bars.
- Cleaned up SCP-079’s UI.
SCP-939 Mimicry Menu
- Massively overhauled the
Mimicry
ability menu. Instead of being a radial menu with multiple sections, everything is now available from one easy-to-use menu. - Added the ability to favourite voice lines. Favourited voice lines can be played by pressing the respective number on your keyboard. These hotkeys will remain locked to the voiceline (i.e. removing hotkey two will not affect the keybind for hotkey three). Favourited voice lines will not be overridden by newly captured voices.
- Added the ability to drag and drop voice clips within the
Stolen Voices
submenu. - Added the ability to trim voice clips, now allowing SCP-939 to use specific parts of a chosen voiceline. (
Thanks to krustylesponge for the idea!
) - Added a distance meter for SCP-939’s mimicry point.
- Improved gunshot variation when selecting a weapon to mimic.
- Replaced civilian class mimicry with the ability to mimic an item of your choice.
- Reduced the cooldown of
Mimicry
overall.
Gameplay Changes
- Added special inspect sounds and animations to the
Jailbird
depending on its durability. - Added a workstation near the escape section of the Surface Zone. (
Thanks to Dan for the idea!
) - Added a hitmarker to flashbangs. (
Thanks to DrPri for the idea!
) - Added a Facility Manager keycard to the armoury inside of SCP-079’s chamber.
- Increased base 9mm ammo capacity to 40 (from 30).
- Improved SCP-018 hit registration. (
Thanks to JP for the idea!
) - Decreased the amount of time that SCP-173 can ‘hold’ a blink, two seconds max (from three).
- Modified the
Micro-H.I.D.
recipes in SCP-914. A
Micro-H.I.D.
on
Coarse
will now become either a
Jailbird
or
3-X Particle Disruptor
at a 50/50% chance. - Modified the
Jailbird
and
3-X Particle Disruptor
recipes in SCP-914. They will both become one another on
1:1
, and will upgrade into the
Micro-H.I.D.
on
Very Fine
. - Modified the
Jailbird
recipes in SCP-914. A
Jailbird
will now become red on
Coarse
(exploding after the next use). A
Jailbird
will now become a flashlight on
Rough
. - Updated inventory icons for SCP-2176, SCP-207, SCP-268, and the
Micro-H.I.D. - Added new loading screens.
- Added new loading screen tips.
Achievement Tweaks
It is no secret that SCP:SL’s achievements have gone relatively untouched as the game has evolved throughout the years. With many achievements rewarding misplays, intentional deaths, and even being impossible to unlock, we have gone ahead and provided some well needed tweaks to our current achievements list.
Found below is a list detailing all changes to our achievements:
‘Is this your first time?’
- Renamed to
‘Don’t Blink’ - Previously awarded when a player’s neck is snapped by SCP-173. Now awarded when a player successfully escapes SCP-173.
‘Newb’
- Renamed to
‘Melancholy of Decay’ - Previously awarded when a player dies within SCP-106’s Pocket Dimension. Now awarded to SCP-106 when it sends a player to the Pocket Dimension within five seconds of emerging from the ground.
‘Deep Fried’
- Renamed to
‘Proceed with Caution’ - Previously awarded when a player dies from a Tesla gate zap. Now awarded when a player successfully passes through a Tesla gate observed by SCP-079.
‘Look! I’m a Rocket!’
- Renamed to
‘Fire In The Hole’ - Previously awarded when a player dies from their own grenade. Now awarded when a player kills another player with a grenade.
‘Gravity Works Here!’
- Renamed to
‘Walk It Off’ - Previously awarded when a player dies from fall damage. Now awarded when a player takes half their current HP as fall damage.
‘Pew Pew!’
- Renamed to
‘Be Polite. Be Efficient.’ - Unlocking criteria remains the same (kill five enemies in less than 30 seconds). Timer now starts upon the first kill instead of when the weapon is drawn.
‘Overpowered!’
- Renamed to
‘Executive Access’
‘Wow, really?’
- Renamed to
‘Anomalously Efficient’ - Previously awarded when a player dies within the first minute of the game. Now awarded when an SCP kills someone within the first minute.
‘Escape Artist’
- Previously awarded when a player escapes the Facility within three minutes. Now awarded when a player is first to escape the Facility.
‘I’ll Pass, Thanks’
- Previously awarded when an SCP kills someone charging or firing the
Micro-H.I.D.
Now additionally awarded if SCP-106 teleports them to the Pocket Dimension.
‘Involuntary Rage Quit’
- Renamed to
‘Pacified’ - Previously awarded to SCP-096 when it was killed during its charge up period. Now awarded to the player who kills SCP-096 during this time.
‘Secure. Contain. Protect.’
- Previously awarded to the player who pressed SCP-106’s femur breaker button. Now awarded to a member of MTF who kills the final SCP, SCP-079 and SCP-049-2’s excluded.
‘CHAAOOOOS!’
- Renamed to
‘We of Delta Command…’
‘NANI?!’
- Renamed to
‘Access Granted’
‘Gear Up, Boys!’
- Renamed to
‘Lights Out’
‘Larry Is Your Friend!’
- Renamed to
‘He’ll Be Back…’
‘The Tables Have Turned’
- Renamed to
‘Change in Command’
‘Halloween!’
- Renamed to
‘Happy Halloween!’
Already have all the achievements unlocked, but want to experience these new ones? In the ‘Other’ section of the settings menu, there is a button that can reset all your achievements.
Please Note: This cannot be undone and will reset your achievement unlock date.
Technical Changes
RemoteAdmin (RA) Changes
- Added the Filmmaker role.
- Added the ‘stripdown’ debug command, printing out all properties and fields of an instantiated object.
- Improved first round log entries.
- Added a warning if a player attempts to ban themselves through Remote Admin (RA).
- The ‘Speak’ command will now automatically toggle when run, instead of requiring an on/off statement.
- Disconnecting from a server is now logged on the server console.
- Added aliases for the buildinfo command.
- Fixed two predefined ban reasons not being selectable.
- Fixed a client-side softlock occurring when a player joins while an item is falling out of the pocket dimension.
- Fixed player_count and full_player_count command interpolation including non-players.
- Fixed mutes not applying correctly if a user is both muted and intercom muted.
- Spawn protection now protects users from negative status effects.
- Fixed an issue disallowing you to jump from page 79 to 80 in the CASSIE RA menu.
- Potentially fixed RA tokens page breaking based on the selected game language.
Overwatch Changes
- The ‘forcerole’ command now ignores players in Overwatch if a non-Overwatch player is selected.
- Added noclip, status effect, and speed indicators to the Overwatch HUD.
- Fixed the Overwatch HUD not properly displaying if a player in Overwatch does not have the GameplayData permission.
Miscellaneous Changes and Fixes
- SCP-914’s default mode is now ‘dropped_and_held’.
- Fixed SCP-1576 not spawning in-game.
- Fixed grenades killing team members if the thrower disconnects from the server.
- Fixed the holo sight attachment on the Logicer causing unintentional recoil reduction.
- Fixed several small animation issues relating to the Logicer.
- Fixed `ovr` game console command.
- Fixed permissions related to Overwatch and class changing.
- Fixed multiple typos on server log lines.
- Fixed server creating a directory with port ‘0’.
- Fixed exceptions related to debug log reader.
- Fixed PlayerHandcuff event cancellation.
- PlayerInteractDoor event is now fired upon interaction with a locked door.
Have fun, and see you in the dark.
~ Northwood Studios
SCP:SL RECENT UPDATE:
Version 13.4.2
Fixes and Improvements.
Hello everyone. This update consists of some fixes to our most recent release, version 13.4.1.
Thank you all, and
see you in the dark
.
~ Northwood Studios
Fixes and Improvements.
Hello everyone. This update consists of some fixes to our most recent release, version 13.4.1.
- Fixed an issue disallowing SCP-173 to kill targets.
- Cleaned up code responsible for handling stamina usage and weapon targeting.
Thank you all, and
see you in the dark
.
~ Northwood Studios