ABOUT ARE SERVER:
Are server is meant to feel like you are playing SCP:CB. AT the start of the round all SCPs are in their containment cells and D-class are in their person cell, but scientist are facility guards are able to run around freely. But after 3 minutes into the round the lights go out in all zones and well the lights are out all Class-D cell door open and all SCPs breach containment.
The 3 new hazards are Light failures, other than the Lights turning off at the beginning, they also turn off every 8 to 10 minutes for 25 to 35 seconds.
The next new hazard is Door failures that every 5 to 8 minutes the door will close and lock for 15 to 25 seconds.
The final new hazard is Elevator failures that every 8 to 10 minutes the elevators will lock at the floor they are currently on for 45 to 55 seconds.
This server has a respawn timer so you can tell when you will respawn (only death players can see the timer).
This server has an auto warhead that at 30 minutes will start the warhead emergency donation sequence and disables the cancel button in warhead silo and in the RA Panel.
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The 3 new hazards are Light failures, other than the Lights turning off at the beginning, they also turn off every 8 to 10 minutes for 25 to 35 seconds.
The next new hazard is Door failures that every 5 to 8 minutes the door will close and lock for 15 to 25 seconds.
The final new hazard is Elevator failures that every 8 to 10 minutes the elevators will lock at the floor they are currently on for 45 to 55 seconds.
This server has a respawn timer so you can tell when you will respawn (only death players can see the timer).
This server has an auto warhead that at 30 minutes will start the warhead emergency donation sequence and disables the cancel button in warhead silo and in the RA Panel.
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ABOUT SCP SL:
Deep within the SCP Foundation during a containment breach, many of the anomalies have bypassed security and escaped from their chambers – without peaceful intentions. Become site personnel, a re-containment agent, or an anomalous entity and fight to take control of or escape the facility!
SCP: Secret Laboratory is a multiplayer horror game, based on SCP – Containment Breach by Undertow Games (in 2012). To create this game, Unity engine was used to provide higher stability and more details. Still being in the beta phase, the game can contain a number of bugs and errors which are usually spotted by a large team of testers and fixed quickly after.
It is a completely free horror game based on SCP Foundation creepypasta series. The Foundation focuses on protecting the world from any entity, object or phenomenon which exceeds the all-known idea of normal.
The underground facility suffers from multiple breaches from various SCP objects which escape their containment chambers. During this events chain, players are given roles to play:
CLASS-D PERSONNEL
Prisoners kept for a purpose of being lab rats. Their mission is to escape the facility without getting any attention from others.
SCIENTIST
Breach attendant that tries to escape the facility alive.
NINE-TAILED FOX / GUARDS
The team designated to neutralize the danger and rescue Scientists.
CHAOS INSURGENCY
Foundation traitors, trying to help Class D to escape in order to obtain helpful information.
SCP OBJECT
Anomaly trying to kill as many people as possible. Currently, only a few SCP objects can be found in-game, but progressively their number will grow in oncoming updates.
The randomly generated facility and role division make every game special and full of sensations! You never know where you are heading or what awaits you behind the next door, no matter what role you are playing. The winner team is one that finished all of its objectives.
There are many ways of fighting against enemies, from using firearms to detonating the whole facility with a hydrogen bomb.
In the game, we can encounter such anomalies like:
SCP-173 Living concrete sculpture that can move only when not observed, killing people by snapping opponents' necks.
SCP-106 Humanoid able to walk past matter, sending its prey to its Pocket Dimension.
SCP-049 Plague doctor trying to ``cure`` everyone he meets.
SCP-096``Shy Guy`` who screams and goes on a rampage upon looking at him.
SCP-939 A monster, which can only see if you make sound.
SCP-079 Sentient AI, which tries to stay on during the breach.
AND MANY MORE
PARABELLUM UPDATE - V11.0.0
VIEW FULL DETAILS
FEATURESSCP-173 Rework
Gunplay rework
Inventory Rework
Tesla Gate Refresh
New Chaos Subclasses
New Skybox and Lighting to the Surface Zone
Several New Map Layouts
SCP Balance Changes
And Much More!
LATEST NEWS
VERSION 11.2.1 INCLUDES BALANCE IMPROVEMENTS AND BUG FIXES
Hello everyone. Version 11.2.1 of SCP: Secret Laboratory has just been released! It features a few minor improvements and bug fixes.
It may not be a big update but we still wanted to inform you of some of the changes made.
Changes
- Improved how SCP-173 Tantrum collisions work.
- Fixed SCP-173's Tantrum occasionally being placed midair.
- Decreased SCP-173's maximum Hume Shield to 1200.
- Decreased SCP-096's maximum Hume Shield to 800.
- SCP-1853 increases the rate at which SCP-500, SCP-018, Painkillers, High-Explosive Grenades, Flashbang Grenades, Adrenaline, and Medkits are used by 20%. With each consecutive use, SCP-1853 will retain 50% efficacy — the initial use will have 20% increased speed, the second use 30%, the third 35% etc.
- SCP-1853 increases stamina usage by 30%, instead of 50%.
- SCP-244 will break through SCP Hume Shield and damage health.
- SCP-244 will now no longer damage players with spawn protection.
- Shotgun damage reduced to 8.33 per pellet.
- Changed spread pattern to accurately reflect what a shotgun should behave like.
- Replaced the sixth Facility Guard in the default respawn queue with a Class-D personnel.
Conclusion
We hope to be sharing more related to the next major update and its exciting new features. Thank you for your continued support.
Have fun, and see you in the dark.
~ Northwood Studios
VIEW ARTICLE SYSTEM REQUIREMENTS Please note that these minimum and recommended specifications are out-of-date. We plan to update them in the near future.
MINIMUMOperating System: Windows 8.1 or 10; 64 bit
CPU: Intel Core i3, 2 threads, 2 GHz
Memory: 3 GB RAM
Video: GeForce GT 720 1GB VRAM; DX11 required; Intel Graphics not supported
Storage: 4GB
RECOMMENDEDOperating System: Windows 8.1 or 10; 64 bit
CPU: Intel Core i5, 4 threads, 3 GHz
Memory: 4GB RAM
Video: GeForce GTX 1050 Ti 2GB VRAM; DX11 required; Intel Graphics not supported
Storage: 4GB